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X3 terran conflict universe map
X3 terran conflict universe map











x3 terran conflict universe map

X3 uses a new interface designed to be faster, more user friendly, and compatible with a console controller. There are now markers over game objects such as ships, stations and large asteroids, and each object is selectable by a simple mouse click, or via a keyboard or controller. Egosoft removed non-functional internal cockpit graphics, giving the player a largely unobstructed view of space. As such, ships and stations are noticeably different in size from prior games. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. Ship sizes have been redesigned according to a logical scale. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. The stations are restructured, larger and more detailed. Graphically, Egosoft redesigned everything from scratch. X3 uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection. The player is free to go anywhere in the X-Universe at any time and explore, complete plot-related goals or to fulfil their own personal goals. Most ships seen in the game can be bought or captured, and flown by the player.

x3 terran conflict universe map

Different ships are available for various tasks: small, fast scouting ships freighters powerful battleships and massive carriers for moving a fleet. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing. X3: Reunion incorporates open-ended "sandbox" gameplay.













X3 terran conflict universe map